Editorial

Digital Pacification: The Repercussions

Well, I know it’s a bit late coming, but here is Part Three, the final part, of my series on Digital Pacification.

We’ve discussed what Digital Pacification is, we’ve looked at the cause and effect and now we need to look at what the possible repercussions are for us as developers.

When we develop, we look to many sources to come up with our inspiration. One of the biggest places we search for inspiration is the demographic we will be developing for. While I may be an idealist, somebody who wants to develop for a ‘gamer’ demographic, it’s hard to ignore the more casual demographic; especially as we are getting our feet off the ground.

As time goes on, that demographic will be the kids that we’re seeing at restaurants these days. The kids that aren’t growing up with binkies, but digital binkies. I feel that, because of that, we will be seeing less and less of the games that made my generation so great.

Let’s take a second to talk about Pokémon. Pokémon was the defining game of my generation to me, it’s the game that has sent me on the path that I have chosen. It allowed me as a kid an outlet, as well as an ability to relate to all the other kids playing the game. However, the game required focus. It required reading, thinking and puzzle solving, to be short: it required an attention span!

One of the things that I think will be missing from the upcoming generation is just that, an attention span. If sitting through dinner isn’t enforced or encouraged, how can we expect the upcoming generation to pay attention to any games more complicated than Candy Crush? Furthermore, how can we expect them to sit through a school class? (Though this is a topic for another time.)

To wrap up this series, let me ask a series question. What games did you play growing up? How do they differ from those that kids are growing up with today?

The next few years present a whole series of new challenges as game developers. We (I) may have to stray from my initial dream in order to get off the ground. Hopefully by the time we get off the ground, it won’t be too late to create the games that I want to create. Those that have an impact on another’s life.

 

Thanks for reading! Check out Part 1 and Part 2 here.

Austin

Digital Pacification: An Introduction

Digital Pacification: An Introduction

We live in the digital age, there is no denying it. Almost everybody has the world at their fingertips, be it an infinite wealth of knowledge through Google, a more relatable amount of knowledge through Facebook, Twitter, Instagram or any of the other Social Media out there, we even have access to vast worlds that are not our own through video games. Whatever our choice of relating to the world is, we have it with us, in our pockets, our backpacks, on our desks. Wherever we go, we are surrounded by media, but is everybody ready for that type of exposure?

 

Ads Suck

Let's face it. Ads suck. There's no other way to put it, they're obtrusive, they're annoying, they're flashy, and they just get in the way. However, to aspiring developers like Matt and I, or for any small hopeful start up, they serve a very important purpose. They afford us the ability to make a little bit of money to pay for things relating to our business: incorporation fees, lunch or drink meetings, the small things. Ads afford us the opportunity to move forward at a quicker pace.

So this is our plea, I want to ask you to turn off your ad blockers for this site and this site only. Matt and I have worked very hard to make ads as unobtrusive as we can on our site, and we will welcome feedback of any time. We want this site to feel as comfortable as possible, so if you do take the step to turn off your ad blocker for our site, we will happily work to make it comfortable for our guests.

That all being said, I want to thank those who have been visiting our links and checking our site regularly. It is more important to us that you are seeing our content than seeing our ads, so please continue checking back for new and interesting content!